Program to explain getter and setter
Let's rewrite the class P in a Pythonic way. Why does it matter? Many automatic mutators and accessors eventually get replaced by separate blocks of code. No getter, no setter and instead of the private attribute "self.
Getters and setters encapsulation
The possible user of a class shouldn't be "drowned" with umpteen - of mainly unnecessary - methods or properties! Furthermore we show that a property can be deduced from the values of more than one attribute. Accessor functions can be less efficient than directly fetching or storing data fields due to the extra steps involved,  however such functions are often inlined which eliminates the overhead of a function call. Workaround for this situation is to copy elements from scr array to scores array, one by one. The method which has to function as the setter is decorated with " x. Similar to C , there is an explicit use of the Get and Set methods. In previous lessons, you already learned how to declare your own full-fledged classes with fields and methods. We need to somehow protect our data from improper external interference. Let's take simple example programs to understand getter and setter methods clearly. Second, the program compiled and ran fine, but it ran fine anyway even if I take out the calls to the getter methods in the second while loop, so I've missed something about the getter methods, but I can't figure out exactly what. For example, if a date is represented by separate private year, month and day variables, then incoming dates can be split by the setDate mutator while for consistency the same private instance variables are accessed by setYear and setMonth.
But I thought I'd make this my long term project rather that do it in Excel, for example. Because the getter method returns reference of the internal variable scores directly, so the outside code can obtain this reference and makes change to the internal object.
Age can't be negative!
So changes made to either scores variable or myScores variable are actually made on the same object. The property "condition" of our example returns the condition of the robot in a descriptive string.
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